Dnd story tracker4/18/2023 ![]() ![]() If you can think of a fairy-tale trope, odds are good that Witchlight pays it homage at least once. A village filled with chivalrous, froglike bullywugs whose affinity for inane politicking feels a half-step removed from Lewis Carrol’s Alice in Wonderland. Evil hags with unique weaknesses for clever heroes to exploit. Plates of gingerbread elves lying in the wilderness. It’s got rabbitfolk brigands with magical scarves. A game resonates with its players when it builds on top of information that its audience is already familiar with-and every inch of Witchlight’s creative space leverages beloved fairy tale tropes and folk tale fantasies to build a unique Dungeons & Dragons experience. “Resonance” is a core element of game design, and Witchlight fulfills it with aplomb. In contrast to the dark and dreary Shadowfell showcased in Curse of Strahd and Van Richten’s Guide to Ravenloft, Witchlight introduces a stunning fusion of classic folk tales, fairy tales, and children’s literature that lives up to its name as the first introduction of the “Demiplanes of Delight.” The Wild Beyond the Witchlight is 5e’s first foray into the Feywild, a mystical land of vivid sensations, whimsical caricatures, and fantastical adventures. But between its fantastical flavor, cultural resonance, and DM-friendly structure, it may be 5e’s best official campaign thus far. ![]() The Wild Beyond the Witchlight was advertised as D&D 5e’s first “non-violent” campaign, as well as the first 5e material to formally venture into the Feywild. Wild Beyond the Witchlight review featured image is credited to Wizards of the Coast’s D&D 5e The Wild Beyond the Witchlight: a Feywild Adventure.ĭisclaimer: This article contains affiliate links that add gold to our coffers.
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